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Scorekeeper Forms

Scorekeepers are the objects that manage scoring, winning, and losing. A game design need not define any scorekeepers, and none are created by default. A scorekeeper may either maintain a numeric score that is used at the end of the game to decide rankings, or simply declare a side to have won or lost.

Form: scorekeeper name properties...

This form creates or modifies a scorekeeper with the given name, with the given properties.

Scorekeeper Properties

ScorekeeperProperty: title str

This property is a string that identifies the scorekeeper to the players. Defaults to "".

ScorekeeperProperty: when (type [ exp ])

This property is when the scorekeeper will be checked or updated. Defaults to after-turn.

ScorekeeperWhenType: before-turn exp

This indicates that the scorekeeper will run at the start of each turn matching exp, or after every turn if exp is not given.

ScorekeeperWhenType: after-turn exp

This indicates that the scorekeeper will run at the end of each turn matching exp, or after every turn if exp is not given.

ScorekeeperWhenType: after-event exp

This indicates that the scorekeeper will run after every event matching exp, or after every event if exp is not given.

ScorekeeperWhenType: after-action exp

This indicates that the scorekeeper will run at the end of each action matching exp, or after every action if exp is not given.

ScorekeeperProperty: applies-to side-list

This property is the set of sides or side classes to which the scorekeeper applies. Scorekeepers apply only to sides that are in the game. Defaults to side*.

ScorekeeperProperty: known-to side-list

This property is the list of sides that know about this scorekeeper, and can see the value of the score for each side that it applies to. Defaults to side*.

ScorekeeperProperty: trigger form

This property is an expression that is true when it is time to start checking the scorekeeper's main test. Once a scorekeeper is triggered, it remains active. Defaults to false.

ScorekeeperProperty: triggered t/f

This property is true if the scorekeeper is currently triggered. Defaults to true.

ScorekeeperProperty: do forms...

This property is a list of forms to execute in order each time the scorekeeper runs. Defaults to ().

ScorekeeperProperty: messages forms...

This property is a list of messages to send when their conditions are satisfied. Defaults to ().

ScorekeeperProperty: initial value

This property is the value of the score upon game startup. If this value is -9999, the scorekeeper does not maintain a numeric score. Defaults to -9999.

Scorekeeper Bodies

The forms in the body (the do property) of the scorekeeper may be any of the forms listed here.

ScorekeeperForm: last-side-wins

If supplied as the only symbol in the body, then the scorekeeper implements the usual "last side left in the game wins" behavior.

ScorekeeperForm: if test action

If the test evaluates to true or any nonzero number, then the action will be done.

ScorekeeperForm: cond (test actions...) ...

This is like Lisp's cond.

ScorekeeperForm: stop [ message ]

This stops the game immediately, with a draw for all sides.

ScorekeeperForm: win [ sides ] [ own-message ] [ other-message ]

ScorekeeperForm: lose [ sides ] [ own-message ] [ other-message ]

ScorekeeperForm: end [ message ]

This scorekeeper action ends the game immediately.

ScorekeeperForm: add exp [ side ]

This adds the result of evaluating exp to the score of the given side. The value may be a negative number.

Scorekeeper Functions

ScorekeeperFunction: and exps

ScorekeeperFunction: or exps

ScorekeeperFunction: not exp

ScorekeeperFunction: = exp1 exp2

ScorekeeperFunction: /= exp1 exp2

ScorekeeperFunction: > exp1 exp2

ScorekeeperFunction: >= exp1 exp2

ScorekeeperFunction: < exp1 exp2

ScorekeeperFunction: <= exp1 exp2

ScorekeeperFunction: sum types properties [ test ]

Scorefile

GlobalVariable: scorefile-name str

This variable supplies the name of the file to be used for recording scores of people playing the game. The default value is "", which disables the recording of scores.


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